Audio Channels Objects In this new age of immersive audio, instead of just channels, sound designers can work with “sound objects.” They can place these objects anywhere in a 3D space, and the system will interpret where to direct that sound based on the listener’s speaker setup. This results in a listening experience that can closely mimic how we hear sound in real life, enveloping us in the audio and creating a sense of total immersion. And spatially, we are listening to content in X and Y and Z or height. It’s important to note that while the evolution of visual technology often garners more attention due to the visually dominant nature of human perception, advancements in audio technology have been just as crucial in shaping our media experiences. A high-quality visual experience can often feel inferior without equally high-quality audio, underscoring the importance of continuous evolution in both fields.
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